If the boss is playable, such as upon defeat, they are significantly weaker and more balanced for actual play. Overpowered defense: they may be the gameplay equivalent of The Juggernaut, being able to continue their attack startup against your own hits or possess features like a larger health bar, reduced block-stun, inability to get dizzied (or a shorter dizzy period), or they can interrupt your combos with an attacks or escape from a juggle via some sort of recovery/teleport.
These types of bosses sometimes, but not always, have a maximum level super where they show off their superiority by utterly annihilating you regardless of your current health, usually combined with Finger-Poke of Doom for maximum insult. If you have an invincible uppercut, the boss likely has one where he surrounds himself with lightning for more hits and damage, and can cancel out fireballs. Where you have fireballs, the boss has full-screen lasers that deal a ton of damage, cannot be stuffed out, and come out lightning fast.
Where your super meter is, the boss has no visible one or his restores itself faster than yours, and can use as many as it wants. Where you have to crouch to perform certain moves, the boss does not. While you may have to switch between high and low blocking, the SNK Boss needs to only block one way. Lack of Certain Functions and Limitations.These types of bosses usually contain the following factors. The SNK Boss combines Nintendo Hard with The Computer Is a Cheating Bastard, and takes them Up to Eleven. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP.Īn SNK Boss is a boss in a Fighting Game who breaks the rules that enforce Competitive Balance to an absurd degree that they are insanely overpowered when compared to any character in the player's arsenal. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42.
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